However, the game doesn't seem interested in helping you accomplish them or even tracking what you have accomplished. Though it can be meandering, each area of Hohokum does have a single goal that you're headed toward. Flying around an area for 20 minutes only to cause a few characters to shift around didn't feel like payoff for figuring out the game's "puzzles," for lack of a better word. But my biggest issue was the simplistic, boring nature of most of the things you're able to accomplish here. The problem isn't the lack of clear goals or a driving narrative - though certainly that will frustrate and scare away some gamers. This rotation held my attention for approximately two or three of Hohokum's couple dozen levels. Interaction is limited to bumping into things or providing characters a ride When I succeeded, I was awarded a short cutscene and a new worm character who would join me in floating through that zone. Then, I tried to piece together a plan to change the status quo of that area. Every time I entered a new map, I took about ten minutes to fly around, get the lay of the land and figure out what I could and could not interact with. Interaction is limited to bumping into things or providing characters a ride to other parts of the area. That's one of the more complex examples, and one of the better levels in the game. The monkeys will grab onto you as you fly by, and if you provide them with fruit - found elsewhere in the level - they'll begin pelting it at the elephant, eventually freeing their friend. Elsewhere in this level, you'll discover other monkeys hanging from vines, staying out of the elephant's way. For example, one area opens by introducing you to an elephant stomping around with a caged monkey on its back. As you fly around the areas, you'll discover small interactions that can, bit by bit, change the environment. More information on both titles is available at the PlayStation Blog.But this is ostensibly a game, so of course you won't just be looking. From within Doki-Doki players can use Doki-Doki Mail that ‘magically' animates anything you type, and lets you communicate in playfully expressive ways with friends who also have the game or the mobile app." "It's a huge simulated 'living' Universe of intriguing content, filled with interactive stories and self-discovery. "Doki-Doki is a lot more than just a game," he writes. Johnson says Doki-Doki Universe is ambitious and difficult to describe. ![]() "If players decide they want to land on planets and interact with all the crazy characters in our Universe, they can purchase and download the full game, which you might call an ‘RPG/Simulation/Interactive Story' game." "This free game will include our fun Doki-Doki Mail messaging app, which players will also be able to get for free on mobile platforms, for cross-platform chat," Johnson writes. HumaNature founder Greg Johnson describes Doki-Doki Universe as a series of products, with the first being a free downloadable app that lets players fly around a universe and take personality quizzes. Hogg says one of the main goals for Hohokum was to "create something where the usual pressures of videogames - constantly being told to do things, fearing failure and being challenged to earn progress - were all absent." The game will have "goals and secrets to discover," he says, but that the game is a playground to wander about and lose yourself in.ĭoki-Doki Universe is the other independent game coming to three active PlayStation platforms, this one from developer HumaNature Studios. A technicolor, calligraphic, worm-like, kite-like being! The way you move around the world is very expressive and kinetic and kind of mesmerizing to play." ![]() "You take on the role of a curious flying snake-like character. "It is a whimsical colorful game with an emphasis on playful exploration and creativity, " Hogg writes. Hohokum, due sometime in 2014, is the creation of artist Richard Hogg and developer Honeyslug, the team that co-created PS Vita game Frobisher Says! In a post on the PlayStation Blog, Hogg writes that the game is a Sony Santa Monica project and describes the game thusly. Sony revealed two independently developed projects, Hohokum and Doki-Doki Universe, coming to PlayStation 3, PlayStation 4 and PlayStation Vita in announcements posted to its PlayStation Blog today.
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